Skyping at 2:45am for me, we begin to map out our workshop for this conference. Here’s the overview for the conference program…
Embodiment in Virtual Environments: Exploring Literacies, Identity, Research, and Community
Charles Kinzer, mathematics, science, and technology, Teachers College, Columbia University
Angela Thomas, University of Sydney
An increasing number of scholars, researchers, game/educational designers, and reporters in the popular press are writing about the economic, educational, and personal aspects of a virtual life online. Communities form and disband, individuals join or are excluded, and people can take very personally the virtual environments that they present, either intentionally or unintentionally, to others. With crossover from the “real” to the virtual (and the opposite) being an area of research and providing the underpinning for transfer of learning across real and virtual boundaries, educational opportunities and issues related to literacy, broadly defined, are being foregrounded.
Participants in this workshop will enter a virtual world, tour environments within that world, meet people and consider issues pertaining to research in such environments. The workshop format allows discussion and consideration of possibilities as well as presentation of some current activities. Thus, in keeping with the workshop format, the session will range from a presentation and consideration of issues related to virtual environments to hands-on tours and examination of applications in Second Life. We will meet others in-world, see how education might be facilitated, and consider embodiment and reality with spaces that exist electronically and perceptually.
See Rebecca, that’s how I manage to be involved in several projects at once, planning meetings at 2:45 am Who else here thinks I am crazy?