December 18, 2006

Second Life: Hype and Horror?

Anya teaching in Second Life

As somebody who has been quite evangelical in my comments about Second Life, it comes as a shock to read around the blogosphere and find that other people are just not that into it. Serious gamer research blogs like Terra Nova seem to be fairly dismissive of it, and serious social software research blogs like Many2Many seem to consider it all either hyped up or a world of horrors (citing the seedy sex scene as offputting). But it seems to me that none of these people “get it”. Because Second Life, despite some of its less savoury aspects, really has the best of both worlds - it is a fantastic gaming platform and it is also a fantastic social software platform.

First of all, Second Life has a rich role-playing scene - OK so not all of the role-playing is G rated, but the role-playing I have seen is wonderful. I am so surprised that the “serious” gamers don’t get into this more, because for anybody researching new narrative forms, Second Life provides the best of what’s new and the users themselves are the ones constructing the contexts, storylines, characters and quests. Now I don’t want to open up the debate about narrative vs ludology by seeming to favour narrative, and perhaps WoW is much stronger in its ludic qualities, but the beauty of Second Life is that the users themselves have developed their own MM (well maybe 40 or 50 isn’t massive but still..) ORPG. I’ve been following some of the posts about WoW from other researchers, and I see that WoW has fairly structured, in-built quests, and a limited array of avatars and characters, particularly with respect to female characters. In Second Life the range of possibilities for characters and avatars is restricted only to the player’s imagination. Some of the role-playing has in built quests and ludic elements like combat, rewards, levels and so on, and so again, each role-playing context is different and has different elements according to what the group of role-players want and develop together. This means that Second Life is a wonderful gaming platform for people who have imagination and who want to co-construct complex and diverse narratives and games with others.

Secondly, I am just outright shocked at the lack of interest from some of the people writing about social software. I have been a resident in Second Life now for over a year, and during this time I have:

- met an incredible group of talented educators, writers, media experts, animation experts, engineers, film makers and artists
- taught my class on New Literacies inside the world, which is being featured on a forthcoming television report in Australia
- spoken at a syposium on the “Impact of Digital Media” in connection with the NMC and the MacArthur foundation
- given a keynote at a Linguistics conference about machinima
- been invited to speak at two conferences in 2007 about digital culture / virtual worlds
- worked in collaboration with a number of educators, artists and digital culture commentator on a magazine about the arts and culture in SL
- included references to Second Life in my forthcoming book about literacies and identities in virtual worlds
- not to mention the new friends I have made who have taught me, inspired me, and helped to further shape my thinking about digital culture

Second Life, for me, *is* the ultimate in social software.

Notwithstanding its less savoury aspects. OK, so let me be balanced about this and point them out:

- the seedy sex scene is very offputing for people involved in education like me. I was very concerned and embarrassed about exposing my students to this, but probably overcompensated by sherparding them all carefully through the orientation stage and out of that horrible welcome area as fast as possible. The welcome area in Second Life is just TERRIBLE - its such a shock for new people to be confronted with, i wish it wasn’t there. Even in the orientation area before arriving at the welcome area I had one student griefed, with somebody pushing them off a mountain and screaming obscenities at them. So I can understand if people get that far and think it won’t be worth it. And in the welcome area, newbies are seen as targets for ridicule, sexual propositions, and more griefing. Even when getting my students over to my little plot of land I was worried about the neighbours, and put up barriers so none of them could wander in. Some of my colleagues are fortunate enough to have their own islands for teaching on, and if I am lucky maybe my faculty will give me funding for an island in the future too, but this last semester I only had a small plot, surrounded by all sorts of weird, wonderful, and not so wonderful neghbours (and more about my teaching semester in SL can be read here).

- there is a lot of hype and parabola about how many users are in SL, the platform is buggy, seeming favouritism towards some groups of people over others, there’s an American-centric attitude that pervades everything which is really irritating (not that I don’t love all my American friends, but really….), there are a lot of women who make me cry with frustration because of how they prostitute themselves for Lindens, and there do seem to be some groups of people who are using SL for what I would consider pathological purposes (and I don’t want to even mention what these are on my blog). Issues of race, gender, and socio-economic status are sadly numerous and negative in nature.

Will Second Life remain my platform of choice? Maybe not, but until something better comes along, I will concentrate on all of the amazing and positive affordances it offers for my teaching, research interests and social networking. I don’t really have the time or energy to focus on the negative aspects - I bypass them so that I can just do my work and socialising as effectively and efficiently as possible.

4 Comments »

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  1. Hello Angela. many important points in this post. just something technical I wanted to mention. ever since the post from Meika, your blog appears in a strange way on my computer screen ie it is now split into three columns and the third is empty on my screen. perhaps it is my computer at fault, or have others experienced this phenomenon?

    Comment by anige cat — December 18, 2006 @ 7:57 pm

  2. Oh thanks for letting me know that! I use firefox and it looked fine to me, but I’ve edited Meika’s comment to make it wrap properly now, let’s hope that fixes the problem for you and anybody else who had troubles!! Many thanks again!

    Comment by Anya — December 18, 2006 @ 8:25 pm

  3. This was a most interesting post as you pointed out the negatives and positives in a most balanced and direct manner. (something lacking in some blogs who only dwell on one side or the other…) To my way of thinking SL(Second Life) is very much like RL(Real Life), it is what you create with it.

    If one goes to certain places in RL and associates with particular groups of people one can have a positive or negative experience based on your selections. SL is the same way. Keep your friends lists exclusive to people who you would like to be with and enjoy their company. Live, visit and work in SL where your choices allow you to create your own world or at least your own land.

    Now I agree SL has a certain degree of randomness to it and this creates problems with griefers and unsavoury types who you run into while out and about. Just like RL there is no real protection from this. You are spot on about the sexual issues. I demoed the SL platform to a client and spoke about Virtual Reality being the next wave and the first comment from them was “Oh, I can see why people like cybersex”. So yes, there is a certain mentality that many people have who are not aware of what all the possibilities are within SL or virtual reality.

    This blog post was thought provoking and very interesting. It would be great to see it expanded with RL and SL examples in a future post.

    Keep up the good work!

    Comment by Digital Dreamer — December 19, 2006 @ 6:08 am

  4. that has fixed it - screen is puurfect now.

    Comment by anige cat — December 19, 2006 @ 6:34 am

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