February 9, 2007

Making a move…

Filed under: Personal

Time for an identity makeover…. this blog … well… this “blogger” has now moved to:

http://angelaathomas.com

It is still under construction while I try and learn just enough css to edit some of the colours etc… and find somebody to help me make a dazzling banner.

So far the comments box is all empty. So come over and say hi, its lonely there right now :)

February 8, 2007

Somebody understands me!

Filed under: Personal

procrastination

(Seen on Jo’s blog; Cartoon by Dave Walker. Find more cartoons you can freely re-use on your blog at We Blog Cartoons.)

Celebrity in Raspberry and Cow

celebrity8

Following my previous post about the dark skinned avatar, Celebrity Trollop, Second Style fashion magazine editor, modelled one of her favourite dark skins for me, and pointed me to these divine Raspberry and Cow Skins, which just goes to show that I haven’t been getting out much in SL! A gorgeous array of multiple toned skins representing a range of ethnicities. Isn’t Celebrity just fabulous - I love her “I am woman see me roar” poses!

celebrity4

skins

I bought several packs because the skins are just so beautiful. I wore the “Rachel” skin for hours and felt very Dreamgirls-like, but right now I just can’t take off the “Susan” skin, because she looks like she comes from a Botticelli painting!

I am wondering, when the body is purely art, what we can make of a culture in which body modification allows us to freely become another gender, another race, another species. “Real life” physical body modification practices such as asians having their eyelids modified to resemble non-Asian eyes are considered controversial at best. When I walked around with a dark skin I thought I looked beautiful, but I also considered the fact that there is a sense of “taboo” about appropriating another person’s race for the sake of art, or experimentation, or comedy. Remember when Ted Danson (dating Whoopie Goldberg at the time) wore a “blackened” face to a party and was slammed by the media for it?

Are there no taboos in Second Life?

It seems to me that in a world where we can be anything, if I wear an Asian skin, an Indian skin, or a Mediterranean skin, its just me saying “your look is beautiful to me”. I can’t imagine anybody would seriously equate manipulating skin colour of the avatar with any form of racial discrimination. Or would they?

February 7, 2007

Writing, Web 2.0

Thanks to Rebecca again (!) I’ve just seen this great youtube video about web 2.0 and digital text. This is a really nice way of explaining some of the new ways writing and literacy have developed in digital spaces.


February 6, 2007

The original “Manamana”

Filed under: Personal, the New Video

For Rebecca, I have hunted out the original version of the Sesame Street song, “Mah Nah Mah Nah”, with the much nicer “par tip a tippy” words instead of the “do do dos” words which have clearly dumbed the song down considerably. As an impressionable young child, I was much influenced by the power of the evil but silent glare and have used it wisely in my later years. I think you will agree that this is a far superior version! Enjoy :)


Call for Proposals: NMC Online Conference on the Convergence of Web Culture and Video

videoblogger2

Call for Proposals: NMC Online Conference on the Convergence of Web Culture and Video

March 21-22, 2007

Proposals for presentations for the NMC Online Conference on the Convergence of Web Culture and Video, a special 2-day, live, online event to be held March 21-22, 2007 entirely via the Internet, are being solicited through February 23.

See http://www.nmc.org/events/2007spring_online_conf/proposals.shtml for full details.

Video as we know it, produced by experts and consumed by viewers, is metamorphosing into a different genre altogether, blurring the lines between producers and audiences. New video-based forms of self-expression are emerging, with notable examples like video mashups, jumpcuts, and video blogging. Nonlinear narratives abound in this format, in which stories unfold across a series of 1 to 3-minute clips and web viewers are drawn into mysteries such as the story of Lonelygirl15. Brand-new forms like machinima are emerging that bridge virtual worlds, gaming, and storytelling, all through the medium of the small video.

We are seeing the emergence of a production culture, one where, according to the Pew Internet & American Life Project, more than 48% of American adults have published content on the Internet. For this generation, video is becoming the medium of choice for content and expression, and as the video shrinks in both program length and physical size, the way we think about video is changing significantly. The 100 million-plus examples on YouTube (and the company’s $1.65 billion price tag) and the nearly 1 million videos on Ourmedia are, for the most part, nowhere near the quality of professional video, but the sheer numbers of viewers who watch them is clear evidence of the compelling nature of the form.

A key factor in the rise of the new video is that production, access and distribution are easier than ever before. A variety of new viewing devices, including Internet-enabled mobile phones, easily record digital video, and posting those videos to the web has become a trivial matter. The explosion of new content is enabled by cheap and easy- to- use equipment as well as new web-based editing and production software.

Join keynoters Henry Jenkins, Massachusetts Institute of Technology, Angela Thomas, University of Sydney, and Cynthia Calongne, Colorado Technical University, for this 2-day examination of the convergence of web culture and video.

The singular focus of this gathering is to consider how these developments are impacting our lives, and how they are affecting the ways we work, learn, collaborate, and even socialize. The conference is designed to spark an examination that explores both the positive and negative aspects of this phenomenon on learning, social interaction, self-expression, and more.

The conference will be conducted entirely online. Sessions, which will be conducted live, can incorporate a variety of visuals and rich media, and are generally about 45 minutes in length, with about half that time devoted to dialog with participants using voice over IP.

Proposals are encouraged on the topic in any of the following areas, but this list is not exhaustive and selections will not be limited to these categories:

* Cultural impacts and trends
* Reflections on identity, self-image and new forms of expression
* Tools and techniques
* Learning applications
* Student-produced content
* Pedagogical potentials and implications

Proposals may be submitted online at http://www.nmc.org/events/2007spring_online_conf/proposals.shtml

This event is the ninth in the ongoing series of specially focused online gatherings that explore new ideas and issues related to technology and learning. The NMC Series of Online Conferences is itself an exploration of emerging forms of collaboration and tools, and this particular conference will focus on ways in which the conference sessions can each be highly interactive, in real time.

Additional information about the conference can be found at http://www.nmc.org/events/2007spring_online_conf/

Posts will be made here when the registration period opens on March 1.

Please circulate this announcement to any and all areas on campus that may be interested in participating.

February 3, 2007

Big Fat Lily White Second Life?

Filed under: Identity, Second Life

from New World Notes
(Photo credit: New World Notes)

My friend Silelf pointed me to this article in the Uk Register, and article which challenges the lack of avatars of colour in Second Life. The writer comments:

But one feature struck me immediately, and hard, when I first joined the game: the whiteness of it all. I almost never ran into a black person. Even in the “urban contemporary” and Caribbean clubs, one has to search persistently for a glimpse at a suntan.

Second Life residents will turn their avatars into any form imaginable: they’ll gladly make themselves aliens, cartoons, animals, even insects. But not Negroes.

and then she goes on to explore the notion of class:

A myth that I hear repeated by residents is that SL reflects life, because people create it. People like sex, so there’s plenty of sex. People like gambling, so there’s gambling. People like music, so there’s music. People like art, so there’s art.

I’ve found this to be quite naive. SL reflects a slice of life: a very white, Protestant, progressive, bourgeois slice. I can’t recall if it was in Paul Fussell’s Class, or Lisa Birnbach’s The Official Preppy Handbook that I encountered the fine observation that it is the upper middle classes who typically play at life.

The idea of playing at life comes to us from the middle and upper-middle classes, where leisure time and income come together in a fairly good ratio. The rest of us are either too enervated by the constant demands of noblesse oblige and tax avoidance, or too busy scrambling to pay the rent on time, to give much thought to play.

She concludes with this:

Second Life is perhaps the whitest environmet I’ve ever experienced, and the most middle-class: I’m hard pressed to recall a single conversation with an undeucated resident. By and large, everyone is playing, and everyone has a fairly healthy bank account, as the basic costs of entry - even for a free account - are dictated by some rather pricey computing paraphernalia. Everyone is concerned with arts and science, and speaks with pride about information technology; everyone likes to learn; everyone believes in progress. It is, literally, an online white suburban paradise.

Because one of my key research areas is identity, and commentary on race and class in virtual worlds fascinates me. There is a long tradition of research which suggests that the internet perpetuates stereotypes of gender, race and class. And I think the author is right about many aspects of Second Life culture here. One of the most interesting articles I have read on the SL news blog New World Notes was the one called “The Skin You’re In“, which recounted the way one woman felt silenced and marginalised once she adopted a dark skin. Other stories of course countered this one, with people saying that race is just not an issue in SL.

I think race is an issue though - how could it not be? But not perhaps (only) in the ways people might think. So let me just add a couple of my own reflections to the race debate.

Filthy
(Photo credit: Slatenight)

The first point is that I have and do see groups of dark skinned avatars. Not many to be sure, but a few. Contrary to what this author said, some of the people I met wearing dark skins were not African American in their real life. The most visible case of this is the one of artist Filthy Fluno. Filthy has appropriated the African American skin to develop his “ghetto-rap-gangsta” persona - an entirely fictional persona given that in his own words he is “just some white Jewish guy” - to sell his art work. And not surprisingly, he became famous within weeks of launching this identity, selling his virtual art pieces for L$6000 + each, and gaining notoriety and attention in a number of resident in house news sources and magazines. He was interviewed by the Boston Globe, who seemed to delight in his identity play, foregrounding the following:

In real life, Jeff Lipsky is an ordinary-looking white guy — 35 years old, 5 feet 8 inches tall, thinning hair, T-shirt and jeans — who creates abstract drawings in his Tyngsborough townhouse. Online, in the lush, three-dimensional, user-created universe called Second Life, he’s the cartoon character Filthy Fluno, a bearded, wide-bodied, wild-tressed, fang-toothed, black gallery owner who sells virtual versions of his drawings to other denizens of this virtual world.

Everybody in fact seems to falling over backwards to get a piece of Filthy - and I suspect that it has less to do with his art work and more to do with his colourful identity. His adoption of the persona goes beyond the avatar and into his carefully crafted language, also appropriated from urban ghetto style slang: “Move over Degas, Da Filth is Here. Word” is a slogan on the notecard accompanying each piece of artwork. And don’t get me wrong, I like his artwork, and I even bought some - before I had ever met him or knew about his persona.

I think in the past it has been the Oriental that has been exoticised and “consumed” by the white in shades of post-colonialism. Certainly this has been evident in Second Life with every single report about Anshe Chung going ga-ga over the fact that she is an Asian woman. But Filthy marks a new fetishism for the dark African American skin. And people are loving it, and throwing money at him left right and centre. I think Filthy is a very clever businessman.

The second point I want to make is about the aestheticisation of the avatar. I recall some research being done in the early years of the avatar (late 1990s) which claimed that in a Western colour palette, there was not enough distinction between dark tones and so dark skinned avatars just looked unrealistic, lacked subtlety in shading, and were most unappealing. I’ve been hunting for a while to find any references to this research - it was done by some colour scientists I think and if anybody can find it for me I would be most grateful to get my facts precisely accurate. The skin in the top avatar here by skin designer Chip Midnight looks gorgeous to me though, so maybe graphics have advanced considerabloy since that research. However I’ll never forget the impact that report had - to think that the very system features we used were marked by race was a rude wake up call!

Finally, it seems to me that most of the skin designers are from the US, so its unlikely we’ll get gorgeous Indigenous Australian skins coming out for some time. I can’t even recall seeing any Italian or Mediterranean skins. So whilst the African American skin is being fetishised and discussed at length, there are still numerous races that are invisible in SL.

(Thanks Silelf for the the link to the article!)

February 2, 2007

Do do partippy tip manamana

Filed under: the New Video


(shamelessly stolen from Rebecca)

Will it give away my age if I say that when I was little, the “do do do do dos” were actually “par-tippy tips”?

February 1, 2007

March Conference Keynote

Larry Johnson from the New Media Consortium has invited me to participate in an online conference in March. I am thrilled that I will be presenting in any context with prolific writer and expert on all new media and culture phenomena, Henry Jenkins!

youtube

Here’s my title and abstract - comments welcome while I construct my talk over the next couple of weeks!

TITLE

Evocative Spaces and Aesthetic Grabs: How youtube and video blogging are redefining self expression

DESCRIPTION

I will begin this talk with a discussion of how youtube and video blogging have become a mediating space for what Sherry Turkle calls “evocative objects”: objects, or in this case spaces, that we use to think about ourselves. I argue that the act of viewing ones-self in public performances, and acknowledging public commentary on those acts, provides dual reflective lenses which serve to reconstruct, reinvent and redefine one’s identity. To demonstrate I discuss a number of examples in which the nature of the autobiographical is countered and transformed through the performance of self for the public.

Next I will draw on Senft’s notion of “the aesthetic of the grab” - a way of re-articulating the dynamics of spectatorship and participation in new video communities. I will discuss the notion of commodity fetishism and the ways in which “grabbing” bits and pieces of other people’s video performances is then being reconstituted into one’s own performances of identity. This includes but goes beyond one’s amusement at memes, desire for a shared cultural context and networked solidarity, in that it presents a “shopping for truth” about one’s place in the world. It also includes the notion that what is public and telepresent can be owned and manipulated for one’s own desires.

Finally I will raise the question about what it might mean for the millions of youth participants in youtube and videoblogging with respect to ethics, consequences and reputation management in an age where the personal is political.

January 29, 2007

More on The Workshop with Charles

AnyaKarenina

Skyping at 2:45am for me, we begin to map out our workshop for this conference. Here’s the overview for the conference program…

Embodiment in Virtual Environments: Exploring Literacies, Identity, Research, and Community

Charles Kinzer, mathematics, science, and technology, Teachers College, Columbia University
Angela Thomas, University of Sydney

An increasing number of scholars, researchers, game/educational designers, and reporters in the popular press are writing about the economic, educational, and personal aspects of a virtual life online. Communities form and disband, individuals join or are excluded, and people can take very personally the virtual environments that they present, either intentionally or unintentionally, to others. With crossover from the “real” to the virtual (and the opposite) being an area of research and providing the underpinning for transfer of learning across real and virtual boundaries, educational opportunities and issues related to literacy, broadly defined, are being foregrounded.

Participants in this workshop will enter a virtual world, tour environments within that world, meet people and consider issues pertaining to research in such environments. The workshop format allows discussion and consideration of possibilities as well as presentation of some current activities. Thus, in keeping with the workshop format, the session will range from a presentation and consideration of issues related to virtual environments to hands-on tours and examination of applications in Second Life. We will meet others in-world, see how education might be facilitated, and consider embodiment and reality with spaces that exist electronically and perceptually.

See Rebecca, that’s how I manage to be involved in several projects at once, planning meetings at 2:45 am :) Who else here thinks I am crazy?

January 27, 2007

I’m going!!

Filed under: Personal

Remember last year that I mentioned this conference, associated with the National Council of Teachers of English Assembly for Research :
What Counts as Literacy? Living Literacies of the Body and Image,
and I said it would be absolutely the most perfect conference for me to attend and I wished I could go..

Anyway just look at Jay Lemke’s talk about research directions into New Literacies, I think he might well have been reading my blog *laugh* -


New Media & New Learning Communities: Critical, Creative, and Independent

Jay Lemke, Educational Studies, University of Michigan

Today’s students are teaching themselves to be media producers as well as media consumers. As they learn to blur the boundaries between consumer culture and user-made media, will we learn to cross the divide between school curricula and the rest of students’ multi-literate lives? How can we help them remain critical as well as creative outside of school and for the long term? Research on students’ literacies needs to focus on their networked media: from fan-fiction sites, blogs, and MySpace identities, to online gameworlds, home-made podcasts, and SecondLife machinema. Research towards innovative, improved educational systems for the future needs to look beyond schooling to how professional educators can participate in learning communities whose goals are set by their members. I will describe a new research agenda that looks at learning across media, across sites, real and virtual, and across timescales.

Well, I am going!!! See, here I am on the schedule, presenting with Professor Charles Kinzer in a 2 hour workshop session!!

But in reality, I will be sitting at home in my nightgown and slippers clasping a hot cup of coffee at 6 am in front of my computer, particpating through Second Life! Luckily my avatar won’t have bags under her eyes, and can look perfectly glamorous :)

We’ll be talking about Second Life, avatars and the usual… Stay tuned for more!

Avatars in the Flesh: The Girlfriend Experience

avatars of the flesh

Here’s a new form of interactive game / narrative which pushes the boundaries of what is real and what is virtual - the Girlfriend Experience. I find it really interesting from a linguistic point of view that they mention Second Life, and refer to “first life” - the terms seem to have become synonymous with a sexy new way of referring to 3D vertual worlds in general, regardless of whether it is actually Linden Labs’ Second Life or not. Here’s the blurb from the site:

The avatars of The Girlfriend Experience will be available every Wednesday, Thursday and Friday from 20:00- 23:00. They can also be observed live in the Analog Villa, the Mediamatic Exhibition space.

The rampant growth of online avatar communities such as Second Life and World of Warcraft has enabled the creation of a personal online social and economic existence. Simultaneously this triggers inherent questions about this existence, as it questions what the consequences will be for first life, or reality.

When you use virtual avatars you can do as you please. In The Girlfriend Experience you will have to get to know each other first. Player and avatar explore what they can do for each other and how far the avatar wants to go to execute specific desires. It is ambiguous who is really controlling the situation. You have ten minutes to figure out what you can do with your avatar. After that, your time is up and another player can take your place.

The title of the project, The Girlfriend Experience, denotes the paradoxical character that online social interaction has. On one hand, the safe anonymity by using the avatar, on the other the intimate releases and projections that can spread easily. For Martin Butler is this the merging of two apparent extremes, anonymity and intimacy, which characterizes an important part of contemporary social traffic. The best paid prostitutes are the ones with whom the client feels as though he is with his girlfriend, or with whom he has a Girlfriend Experience.

January 26, 2007

Research in New Literacies Handbook

Goodness! Don Leu just sent me the massive outline of chapters for a handbook I contributed to about research in New Literacies, and its going to be an amazing collection of chapters. Look!!!!! Its an honour to be in such great company. The Handbook is due out in June or July, and it promises to be substantial in more ways than one.

TABLE OF CONTENTS
THE HANDBOOK OF RESEARCH IN NEW LITERACIES

Editors:

Julie Coiro, University of Connecticut
Michele Knobel, Montclair State University
Colin Lankshear, James Cook University
Donald J. Leu, University of Connecticut

INTRODUCTION

Central Issues In New Literacies And New Literacies Research

Julie Coiro, University of Connecticut
Michele Knobel, Montclair State University
Colin Lankshear, James Cook University
Donald J. Leu, University of Connecticut

SECTION I. METHODOLOGIES

An Introduction To Methodologies

Toward A Connective Ethnography Of Online/Offline Literacy Networks
Kevin M. Leander, Vanderbilt University, USA

Large-Scale Quantitative Survey Research On New Technology Uses
Ron Anderson, University of Minnesota, USA

Converging Traditions Of Research On Media And Information Literacies: Disciplinary, Critical, And Methodological Issues
Sonia Livingstone, Elizabeth Van Couvering, and Nancy Thumim, London School of Economics and Political Science, UK

The Conduct Of Qualitative Interviews: Research Questions, Methodological Issues, And Researching Online
Lori Kendall, University of Illinois, USA

The Case Of Rebellion: Researching Multimodal Texts
Andrew Burn, Institute of Education, University of London, UK

Experimental And Quasi-Experimental Approaches To The Study Of New Literacies
Jonna Kulikowich, The Pennsylvania State University, USA

SECTION II. KNOWLEDGE AND INQUIRY

An Introduction To Knowledge And Inquiry

Learning, Change, And Power: Competing Frames Of Technology And Literacy
Mark Warschauer, University of California, Irvine, USA
Paige Ware, Southern Methodist University, USA

The Web As A Source Of Information For Students In K-12 Education
Els Kuiper and Monique Volman, Vrije Universiteit, Amsterdam, The Netherlands

Where Do We Go Now? Understanding Research On Navigation In Complex Digital Environments
Kim Lawless, University of Illinois at Chicago, USA
P.G. Schrader, University of Nevada, Las Vegas, USA

The Changing Landscape Of Text And Comprehension In The Age Of New Literacies
Bridget Dalton, Center for Applied Special Technology (CAST), USA
C. Patrick Proctor, Boston College, USA

Exploring Culture In The Design Of New Technologies Of Literacy
Patricia Young, University of Maryland, Baltimore County, USA

Multimedia Literacy
Richard Mayer, University of California, Santa Barbara, USA

Multiliteracies And Metalanguage: Describing Image/Text Relations As A Resource For Negotiating Multimodal Texts
Len Unsworth, University of New England, Australia

SECTION III. COMMUNICATION

An Introduction To Communication

Mediating Technologies And Second Language Learning
Steven Thorne, The Pennsylvania State University, USA

Of A Divided Mind: Weblog Literacy
Torill Elvira Mortensen, Volda University College, Norway

People, Purposes, And Practices: Insights From Cross-Disciplinary Research Into Instant Messaging
Gloria E. Jacobs, St. John Fisher College, USA

Gender In Online Communications
Jonathan Paul Marshall, University of Technology, Sydney, Australia

SECTION IV. POPULAR CULTURE, COMMUNITY, AND CITIZENSHIP: EVERYDAY LITERACIES

An Introduction To Popular Culture, Community, And Citizenship: Everyday Literacies

Intersections of Popular Culture, Identities, And New Literacies Research
Margaret C. Hagood, College of Charleston, USACollege Students And New Literacy Practices
Dana J. Wilber, Montclair State University, USA

Just Don’t Call Them Cartoons: The New Literacy Spaces Of Animé, Manga, And Fanfiction
Rebecca Ward Black, University of California, Irvine, USA

Cognition And Literacy In Massively Multiplayer Online Games
Constance A. Steinkuehler, University of Wisconsin—Madison, USA

Video Game Literacy: A Literacy Of Expertise
Kurt D. Squire, University of Wisconsin—Madison, USA

Community, Culture And Citizenship In Cyberspace
Angela Thomas, University of Sydney, Australia

New Literacies And Community Inquiry
Bertram C. Bruce and Ann P. Bishop, University of Illinois at Urbana-Champaign, USA

SECTION V. INSTRUCTIONAL PRACTICES AND ASSESSMENT

An Introduction To Instructional Practices And Assessment

Digital Writing In The Early Years
Guy Merchant, Sheffield Hallam University, UK

Teaching Popular Culture Texts In The Classroom
Richard Beach and David O’Brien, University of Minnesota, USA

Using New Media In The Secondary English Classroom
Ilana Snyder, Monash University
Scott Bulfin, Australia Learning Management Systems

The Price Of Information: Critical Literacy, Education, And Today’s Internet
Bettina Fabos, Miami University in Oxford, Ohio, USA

Researching Multimodal Literacy
Pippa Stein, University of Witwatersrand, South Africa

Multimodal Reading And Comprehension In Online Environments
Claire-Wyatt Smith and John Elkins, Griffith University, Australia

New Literacies In Math And Science
Edys Quellmalz and Geneva Haertel, Center for Technology in Learning, SRI International, USA

Virtual Learning Environments: A Higher Education Focus
Colin Baskin and Neil Anderson, James Cook University, Australia

SECTION VI. MULTIPLE PERSPECTIVES ON NEW LITERACIES RESEARCH

An Introduction To Multiple Perspectives On New Literacies

Savannah: Mobile Gaming And Learning? by K. Facer, R. Joiner, D. Stanton, J. Reid, R. Hull, & D. Kirk

Being a Lion And Being A Soldier: Learning And Games
James Paul Gee, University of Wisconsin, Madison, USA

Savannah: Mobile Gaming and Learning: A Review Commentary
Susan Goldman and Jim Pellegrino, University of Illinois at Chicago, USA

The Nature Of Middle School Learners? Science Content Understandings With The Use Of On-Line Resources by J.L Hoffman., H.-K Wu, J.S. Krajcik, & E. Soloway

Intertextuality and the Study of New Literacies: Research Critique and Recommendations
Peggy N. Van Meter and Carla Firetto, The Pennsylvania State University, USA

Internet Pedagogy: Using the Internet to Achieve Student Learning Outcomes
Bob Bleicher, California State University Channel Islands, USA

Instant Messaging, Literacies, and Social Identities by C. Lewis & B. Fabos

An Essay Review Of The Lewis & Fabos Article On Instant Messaging
Donna Alvermann, University of Georgia, USA

Thoughts On The Lewis & Fabos Article On Instant Messaging
David Reinking, Clemson University, USA

L2 literacy and the design of the self: A case study of a teenager writing on the Internet by W.S.E. Lam

Critical Review: “L2 Literacy and the Design of the Self: A Case study of a Teenager Writing on the Internet”
Catherine Beavis, Deakin University, Burwood, Australia

A Commentary On “L2 Literacy, Electronic Representation of Self, and Social Networking”
Richard Duran, University of California, Santa Barbara, USA

The journey ahead: Thirteen teachers report how the Internet influences literacy and literacy instruction in their K–12 classrooms by R.A. Karchmer

Researching Technology And Literacy: Thirteen Ways Of Looking At A Blackboard
Colin Harrison, University of Nottingham, UK

Internet Literacy Influences: A Review of Karchmer (2001).
Jackie Marsh, The University of Sheffield, UK

Global kids / UNICEF Connection in Second Life


I am so thrilled to be in communication with Barry Joseph of Global Kids, and to be learning more about the work that is being done with teens in Second Life. Their site, Holy Meatballs, is truly inspirational, full of texts, images and machinima that the kids have created. UNICEF’s voices of youth project featuring these kids is explained here, and is the subject of the video above. My friend and colleague Danielle Mirliss first raised my awareness of Global kids in her Slatenight article, Henry Jenkins has been to visit the kids there (with the support of the NMC), and I’ve been excitedly following along, looking forward to becoming much more involved myself. So stay tuned :)

Complete Movies on Google Video

Filed under: Personal, Movies

Wanna watch an old movie that is now in the public domain? Here’s a film noir from the 40s! I knew there were sites you could register at to access movies online but I didn’t know you could go get them from google!!

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